# Red Command

> The red columns are rolling again. Hold the line, Commander.

Red Command is a free war strategy game for iPhone, iPad and Android in the style of the classic PC war games: blue against red, tank columns, Tesla coils and a commander giving the orders. Enemy forces attack your base in waves; you aim the main gun, pick new tech between waves and upgrade commanders, turrets and walls for the next mission.

- Store names: Red Command: RTS (App Store); Red Command - War Alert RTS (Google Play)
- Developer and publisher: TINYSOFT s.r.o. (https://www.tinysoft.sk)
- Released: 2026-07-27 (App Store)
- Platforms: Android (Google Play); iOS and iPadOS 15 or later (App Store)
- Genre: War strategy, Base defense, Real-time, Tower defense
- Price: Free, with optional in-app purchases and ads
- Age rating: Google Play Teen, App Store 12+
- App Store rating: 4.88 from 290 ratings
- Google Play rating: 4.59 from 31.3K reviews, 500K+ downloads
- Figures checked: September 2026
- Google Play: https://play.google.com/store/apps/details?id=command.art.of.war.generals.rts
- App Store: https://apps.apple.com/app/red-command-rts/id6784681868
- Support: support@noxgames.com, https://red-command.com/support

## How a mission works

- **Twenty waves to a stage.** Enemy infantry, jeeps and tanks attack your base in waves. Your wall takes the hits while your guns work the field. Elite units and bosses turn up when the scanners say so.
- **You aim the main gun.** The base weapon fires on its own, but tap or slide across the battlefield and it fires where you point. After the shot it goes back to automatic aiming.
- **Tech Choice between waves.** Collect enough scrap and you pick a new tech to upgrade your base defense. Don't like the offer? Spend a die to reroll it.
- **Three stars, three chests.** Clear the stage for the first star, keep more than half of your base health for the second, finish at full health for the third.

## Armory

Main base weapons (one equipped, aimable):

- **Heavy Cannon** (Metal): Automatic long-range gun, the starting weapon.
- **Warhead Launcher** (Fire): Rocket that explodes at the first enemy and can set it burning.
- **Rift Cannon** (Void): Massive void shell that goes through enemies.
- **Phalanx Twins** (Metal): Rotating cannon, a continuous storm of bullets.
- **Ion Lance** (Plasma): Main laser built for precision.

Turrets (up to three equipped):

- **Sentry Gun** (Metal): Rapid fire at the closest enemy.
- **Rocket Launcher** (Fire): Rockets that burst on the first enemy and can burn.
- **Acid Spitter** (Toxic): Toxic shots that pierce and can slow.
- **Railgun** (Electric): Long-range electric impulse that can paralyze.
- **Rift Emitter** (Void): Spawns a void wall that burns and knocks enemies back.
- **Laser Tower** (Plasma): Plasma beam that burns.
- **Tesla Coil** (Electric): Arcs of electricity that bounce between enemies.
- **Beam Lance** (Plasma): A straight energy beam that cuts across the field.
- **Ion Cannon** (Electric): Calls electrical explosions mid-field; can paralyze.
- **Gatling Box** (Metal): Compact rapid-fire, a dense stream of bullets.

Damage elements: Metal, Fire, Electric, Toxic, Void, Plasma.

## Commanders

- **Scarlett** (Metal): Frontline commander. Disciplined and trusted with high-risk operations.
- **Katya** (Electric): Field engineer specializing in electronic warfare and system disruption.
- **Sora** (Void): Covert operative moving beyond detection and conventional warfare.
- **Cooper** (Metal): Breach specialist who relies on strength, armor, and experience.
- **Zahir** (Toxic): Resistance fighter turned expert in unconventional battlefield control.
- **Sokolov** (Electric): Old-guard general adapting classic tactics to modern warfare.
- **Gideon** (Fire): Aggressive operator who thrives in chaos and frontline devastation.
- **Weiss** (Plasma): Prototype specialist pushing technology to its limits.
- **Samira** (Toxic): Covert operative specializing in sabotage and silent eliminations.
- **Briggs** (Metal): Veteran contractor known for reliability and battlefield endurance.
- **Hattori** (Void): Tactical fighter respected for skill, focus, and lethal efficiency.

## Enemy forces

- **Conscript** (Infantry): Mass-produced infantry. Weak alone, strong in numbers.
- **Shock Trooper** (Infantry): Experimental infantry armed with electric weapons.
- **Patrol Jeep** (Vehicle): Light recon vehicle, fast, with a basic gun.
- **Suppressor** (Vehicle): Pins you down with continuous ballistic fire.
- **Driller** (Vehicle): Drills beneath the battlefield and strikes from unexpected angles.
- **Siege Tank** (Armor): Durable armor with strong firepower.
- **War Bastion** (Armor): A mobile stronghold with overwhelming firepower.
- **Annihilator Tank** (Elite): Dual cannons, immense armor, devastating up close.
- **Tesla Tank** (Elite): High-voltage weapons that disable and damage.
- **Titan Walker** (Boss): A massive walker that dominates by size and firepower.
- **Dominion Tank** (Boss): Command-class heavy tank.

## Campaign

- **Forest Warzone:** Stages 1–10
- **Dune Patrol:** Stages 11–20
- **Urban Rush:** Stages 21–30
- **Snowfall Zone:** Stages 31–40
- **Forest Warzone:** Stages 41–50, then the loop

Twenty waves per stage; after stage 50 the campaign keeps going.

- **Hard Mode.** Every stage you've cleared can be fought again on Hard.
- **Infested Area.** A separate challenge: clear the areas and destroy the hives, against creatures instead of tanks. Entry costs tickets, attempts are limited per day and the run resets weekly.
- **Quick Battle.** Collect hours of base income at once without playing a stage.
- **Supply Train and events.** The Supply Train and limited events like Iron Harvest bring their own rewards, commanders and currencies.
- **Daily and weekly tasks.** Daily challenges, weekly tasks and the Fusion Frenzy pass pay out for playing regularly.

## The base

Between missions you run the base on the map. The Power Reactor makes the energy every mission costs, the Steel Factory makes steel for base and wall upgrades, and the base keeps earning coins and materials while you're away. The Laboratory and the Command Center open more as you progress, and the base itself comes in a dozen skins.

If you grew up on classic PC war strategy (red against blue, Tesla coils, tank rushes) and want it in short mobile missions, Red Command is built for that.

## Frequently asked questions

### What is Red Command?

Red Command (full store name Red Command - War Alert RTS) is a free mobile war strategy game for Android and iOS. It is built around the mood of classic PC war strategy: blue against red, tank columns, Tesla coils and a commander giving the orders. You defend your base against waves of enemy infantry, vehicles and tanks, aim the main gun yourself and upgrade your army between missions.

### Is Red Command free to play?

Yes. Red Command is free on Google Play and the App Store. It has optional in-app purchases, including random items, and ads.

### Is Red Command on iPhone and Android?

Yes. It's on Google Play for Android phones and tablets, and on the App Store for iPhone and iPad running iOS or iPadOS 15 or later.

### Is Red Command a real-time strategy game or tower defense?

Both labels fit part of it. Battles run in real time and you make the calls as the enemy advances, like in the classic RTS games it's inspired by. The structure is base defense: enemy forces attack your base and wall in waves, you choose which turrets and tech to bring, and you aim the main gun yourself.

### How does a mission work?

A stage is twenty waves. Your base weapon fires automatically, and you can tap or slide across the battlefield to aim it. Between waves you pick new tech from a Tech Choice (dice reroll the offer). Clear the stage, keep more than half your health and finish untouched to earn all three stars.

### What weapons and turrets are there?

Five main base weapons: Heavy Cannon, Warhead Launcher, Rift Cannon, Phalanx Twins and Ion Lance. Next to it you equip up to three turrets from ten: Sentry Gun, Rocket Launcher, Acid Spitter, Railgun, Rift Emitter, Laser Tower, Tesla Coil, Beam Lance, Ion Cannon and Gatling Box. Damage comes in six elements: Metal, Fire, Electric, Toxic, Void and Plasma.

### Who are the commanders?

Commanders are the generals you upgrade. Each boosts your turrets in their own way, most by element. They include Scarlett, Katya, Sora, Cooper, Zahir, Sokolov, Gideon, Weiss, Samira, Briggs and Hattori.

### What enemies do you fight?

Conscripts and Shock Troopers on foot, Patrol Jeeps, Suppressors and Drillers, Siege Tanks and War Bastions, elite Annihilator and Tesla Tanks, and the Titan Walker and Dominion Tank as bosses. The Infested Area challenge swaps them for hive creatures.

### How long is the campaign?

The campaign runs fifty stages of twenty waves through Forest Warzone, Dune Patrol, Urban Rush and Snowfall Zone, then back into the Forest Warzone for stages 41 to 50, and keeps looping after that. Every cleared stage can be replayed on Hard Mode.

### Does Red Command earn while I'm offline?

Your base keeps producing coins and materials while the game is closed, and Quick Battle collects hours of income at once. Energy, which missions cost, comes from the Power Reactor.

### What age rating does Red Command have?

Google Play rates it Teen (violence, blood; in-game purchases including random items). The App Store rates it 12+.

### Who makes Red Command?

Red Command is developed and published by TINYSOFT s.r.o. It launched on the App Store on July 27, 2026.

### How do I contact support or report a bug?

Use the support form on the Red Command website or email support@noxgames.com. Include your player ID if you have it, so the team can find your account faster.

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Last updated 2026-09-29. Canonical page: https://red-command.com/
